Tint Types
ThegxTintTypes
enumeration defines the possible ways of calculating the tint color (the color to be represented by a ratio of dot and background color) for a halftone.
enum gxTintTypes{ gxNoTint, gxLuminanceTint, gxAverageTint, gxMixtureTint, gxComponent1Tint, gxComponent2Tint, gxComponent3Tint, gxComponent4Tint }; typedef long gxTintType;Constant descriptions
For more information about halftone tints, see the section "Halftone" beginning on page 7-13.
gxNoTint
- No tint color. In a halftone structure with all fields set to 0, the
tinting
field has a value ofgxNoTint
.gxLuminanceTint
- The tint color is the input color's luminance.
gxAverageTint
- The tint color is the average of all components of the input color.
gxMixtureTint
- Project the input color onto the foreground-background color axis in tint color space. That projection point is the tint color.
gxComponent1Tint
- Use only component 1 of the input color as the tint color.
gxComponent2Tint
- Use only component 2 of the input color as the tint color.
gxComponent3Tint
- Use only component 3 of the input color as the tint color.
gxComponent4Tint
- Use only component 4 of the input color as the tint color.